Also known as: Neutral · On the Feet · Free Movement
Both grapplers on their feet with no committed grips. Every match starts here: the game is to win grips and angles, then convert them into a takedown, a snap-down, or a guard pull before your opponent does the same to you.
Gi & No-gi · Category: Standing & Clinch
What can you do from Standing?
Either grappler (positional score 0/10)
Back Takes
Standing Arm Drag — Pull your opponent’s arm across their own center line and step past it — the shortest standing route to the back.
Takedowns
Double Leg Takedown — The highest-percentage takedown in grappling: change levels, drive through both legs, and put your opponent on the mat with you on top.
Single Leg Takedown — Capture one leg, keep your posture, and finish by running the pipe or lifting — the most adaptable takedown in the sport, often landing in top half guard.
Osoto Gari — The classic judo outside reap: break your opponent’s balance to their rear corner and sweep their support leg out from behind.
Seoi Nage — The judo shoulder throw: turn your back under a locked-in arm and launch your opponent over your shoulder. High risk, highlight-reel reward.
Transitions
Guard Pull — Skip the takedown battle and bring the fight to the ground on your terms by sitting into guard with grips already established.
Snap Down — Yank the head and posture down as your opponent pressures in, converting their forward energy into your front headlock.
Imanari Roll — A rolling entry underneath a standing opponent that ends wrapped around their legs in the saddle — grappling’s most famous ambush.
Escapes
Sprawl — The universal answer to a takedown shot: throw your legs back, drop your hips onto their head and shoulders, and come out on top with a front headlock.